hostname |
The name of the server. |
sv_password |
Set server password. Leave blank to disable. |
mp_friendlyfire <0/1>
|
Turn on/off friendlyfire. Default: Off |
mp_footsteps <0/1>
|
Turn on/off footsteps. Default: On |
mp_autoteambalance <0/1>
|
Force clients to auto-join the opposite team if they are not balanced. Default: On |
mp_autokick <0/1>
|
Kick idle/team-killing players. Default Off |
mp_flashlight <0/1>
|
Turn on/off the ability for clients to use flashlight. Default: Off |
mp_tkpunish <0/1>
|
Punish TK'ers on next round? Default: On |
mp_forcecamera <0/1>
|
Force dead players to first person mode, effectively disabling freelook. Default: Off |
sv_alltalk <0/1>
|
Players can hear all other players, no team restrictions. Default: Off |
sv_pausable <0/1>
|
Can the server be paused Default: 0 |
sv_consistency <0/1>
|
Force cleints to pass consistency check for critical files before joining server? Default: 0 |
sv_cheats <0/1>
|
Allow cheats on server. Default: 0 |
sv_gravity <0/1>
|
World Gravity Default: 800 |
sv_maxvelocity
|
Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500 |
sv_unlag <0/1>
|
Enables player lag compensation. Default: 1 |
sv_voicecodec
|
Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles |
sv_hltv <0/1>
|
Enables HLTV on the server. Default: 0 |
sv_allowupload <0/1>
|
Allow clients to upload their custom decals to the server. Default: 1 |
sv_allowdownload <0/1>
|
Allow clients to downnload files. Default: 1 |
sv_maxspeed |
Maximum speed a player can move. Default: 320 |
mp_limitteams <0-20> |
Max # of players 1 team can have over another. Default: 2 |
mp_hostagepenalty <##> |
How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5 |
sv_voiceenable <0/1>
|
Allow clients to use mic. Default: 1 |
mp_allowspectators <0/1>
|
Allow spectators on the server. Default: 1 |
mp_chattime <0-120> |
amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10 |
sv_timeout <##>
|
After this many seconds without a message from a client, the client is dropped. Default: 65 |
Rcon Cvars |
rcon_password |
Set rcon passsword. Leave blank to disable rcon |
sv_rcon_banpenalty <mins>
|
Number of minutes to ban users who fail rcon authentication. Default: 0 |
sv_rcon_maxfailures <0-20>
|
Max number of times a user can fail rcon authentication before being banned. Default: 10 |
sv_rcon_minfailures <0-20>
|
Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5 |
sv_rcon_minfailuretime <1-seconds>
|
Number of seconds to track failed rcon authentications. Default: 30 |
Round Cvars |
mp_freezetime <0-60> |
Time in seconds to keep players frozen when the round starts. Default: 6 |
mp_roundtime <1-9> |
How much time in minutes does a round last. Default: 5 |
mp_startmoney <800-16000> |
Amount of money each player gets when they reset (16000 max) Default: 800 |
mp_c4timer <10-90> |
The amount of time in seconds before bomb explodes after planted. Default: 45 |
mp_fraglimit <##> |
Amount of frags a player can exceed before changing maps. Default: 0 |
mp_maxrounds <##> |
Amount of round to play before server changes maps. Default: 0 |
mp_winlimit <0-20> |
Max number of rounds one team can win before server changes maps. Default: 0 |
mp_playerid <0/1/2>
|
Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0 |
mp_spawnprotectiontime |
Time in seconds to Kick players who team-kill after round restart. Default: 5 |
Bandwidth Rates |
sv_minrate <0-25000> |
Min bandwidth rate allowed on server. Default: 0 (unlimited) |
sv_maxrate <0-25000> |
Max bandwidth rate allowed on server. Default: 0 (unlimited) |
decalfrequency |
Amount of time in seconds a player can spray their decal. Default: 10 |
sv_maxupdaterate |
Maximum updates per second that the server will allow. Default: 60 |
sv_minupdaterate |
Minimum updates per second that the server will allow. Default: 10 |
Server logging |
log <on/off> |
Enable server logging? Default: Off |
sv_logbans <0/1> |
Log server bans in the server logs. Default: 0 |
sv_logecho <0/1> |
Echo log information to the console. Default: 1 |
sv_logfile <0/1> |
Log server information in the log file. Default: 1 |
sv_log_onefile <0/1> |
Log server information to only one file. Default: 0 |
sv_logsdir |
Folder in the game directory where server logs will be stored. |
Bots (1 of 2) |
bot_add |
'bot_add' is a value itself. Adding this to your server configuration will enable bots |
bot_quota <1-32> |
Amount of bots to add. Adding many bots will use more cpu. Start with a few bots, then add more if needed. |
bot_quota_mode <normal/fill> |
If 'Fill', the server will adjust bots to keep # players in the game, where # is bot_quota (from above) Default: Normal |
bot_difficulty <0/1/2/3> |
Skill of bots. Values are: 0=easy, 1=normal, 2=hard, 3=expert. Default: 0 |
bot_chatter |
Control how bots talk. Values: 'off', 'radio', 'minimal', or 'normal'. Default: Normal |
bot_auto_follow <0/1> |
Allow bots to automatically follow a human player. Default: 1 |
bot_auto_vacate <0/1> |
Kick bots to automatically make room for human players. Default: 1 |
bot_join_after_player <0/1> |
Bots must wait for a people to join before joining? If No, bots will play without people. Default: 1 |
bot_defer_to_human <0/1> |
Can bots complete objectives if there are humans on a team? Default: 0 |
bot_prefix |
Prefix for bot names. A prefix is a tag that bots will have in front of their name. you can enter your clan tag or leave blank. |
bot_allow_rogues <0/1> |
bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.. Default: 0 |
bot_walk <0/1> |
The speed at which bots can move. 0=walk+run, 1=walk Default: 0 |
bot_join_team <any/T/CT> |
What teams are bots allowed to join? Default: any |
bot_eco_limit <0-16000> |
Bots will not buy if their money falls below this amount. Default: 2000 |
Bot Weapon Restriction (2 of 2) |
bot_all_weapons |
Allow bots to use all weapons. 'bot_all_weapons' is the value. |
bot_knives_only |
Allow bots to use only knives. 'bot_knives_only' is the value. |
bot_pistols_only |
Allow bots to use only pistols. 'bot_pistols_only' is the value. |
bot_snipers_only |
Allow bots to use only sniper rifles. 'bot_snipers_only' is the value. |
bot_allow_grenades <0/1> |
Allow bots to use grenades. Default: 1 |
bot_allow_pistols <0/1> |
Allow bots to use pistols. Default: 1 |
bot_allow_sub_machine_guns <0/1> |
Allow bots to use sub machine guns. Default: 1 |
bot_allow_shotguns <0/1> |
Allow bots to use shotguns. Default: 1 |
bot_allow_rifles <0/1> |
Allow bots to use rifles. Default: 1 |
bot_allow_snipers <0/1> |
Allow bots to use sniper rifles. Default: 1 |
bot_allow_machine_guns <0/1> |
Allow bots to use machine guns. Default: 1 |
Operation |
sv_lan <0/1> |
0=Public/LAN, 1=LAN Default: 0 |
sv_region |
Geographic location of the server.
-1 World
0 US East coast
1 US West coast
2 South America
3 Europe
4 Asia
5 Australia
6 Middle East
7 Africa |
sv_contact |
Contact email for server sysop |